[livejournal.com profile] foomf pointed out that if I cycle between two characters, I can play one while the other rests off any serious debt. Plus, of course, it lets me try multiple powersets, different servers, etc.

So, any recommendations? I do okay with the scrapper, since my usual style of "rush in and cycle through attacks until things fall down" play seems to work pretty well for them. Anything that requires a lot of keeping track of having balls in the air will not be too fun for me, due to information overload issues. And I can certainly play on a different server if someone'd rather game with me there at low levels.

ETA: After spending some time poking at the ParagonWiki, the Ice/Ice Tanker appeals to me. Probably Magic origin.

From: [identity profile] robotech-master.livejournal.com


You might enjoy trying a fire/radiation controller. One of the higher damaging and solo friendlier combos at higher (post 32) levels, though you're still going to have to do some teaming to get there. Radiation is more of a debuff set than a buff set, so you wouldn't have to worry about keeping teammates buffed up (except for AM) so you'd have more time to devote to figuring out control.

I generally play on Virtue, though what with the job and the leg I've not done a whole bunch of COH at all lately.

From: [identity profile] viscous.livejournal.com


In the long term (I think about 48 months of subscription time) I found that hero-side I really only liked controllers and scrappers. Villain side I really like the mastermind, brute, and to a lesser degree corrupter archetypes.

From: [identity profile] wtimmins.livejournal.com


Mostly seconded, though I find masterminds a bit glitchy and annoying in a number of ways. When they work, though...

With my robotics/forcefields guy, I can buff my robots and start a fight, then leave the computer and go do something, and when I get back, they've probably cleaned up everything. And if some patrol shows up, they've probably taken care of that, too.

The only AT that can do that.


From: [identity profile] viscous.livejournal.com


My highest level mastermind was bots/dark, which is also very nice. It does sometimes require more direct intervention, and some enemies would just destroy me (mostly Malta), but still a ton of fun.

I had my key bindings set up so that on the numeric keypad, 1-6 would select the various pets, "enter" was one buff, "plus" was the second buff, and 0 was I think "aid other." Worked pretty well.

From: [identity profile] wtimmins.livejournal.com


I had the 'standard' keypad binds, and loved it. Being able to quickly send my robots in, pull them back, and so on without using the tray was great.

I didn't really enjoy the character; I started him when CoV first came back, got up to the 30s, then quit for a while. At that point, there were no radio missions, so I found Hero-side really unenjoyable. The MM was really getting annoying, because I had major 'protector bot getting stuck' problems all the time (and it was annoying noticing in time to recall the bots out or resummon).

Also, FF is fairly passive, which by mid-30s was getting very dull. All I was doing was playing support to my 'team.' And it was pretty boring support stuff, at that. At the time, I didn't appreciate how useful force bolt could be to add a little control, and didn't make a lot of use of it.

But the assault bot... wow. It was like God sending in robots... THUNK THUNK THUNK. Then all the rockets unload on mine enemies. Great visuals.

This time around, I motored the character to 50 so I could unlock VEATs (because none of my other villains were past 22). I hated it, but it was a lot easier to grind solo than others would be. Still had HUGE 'getting stuck' with protector bots, which is weird; a lot of folks I talked to never had the problem. Don't know why I'm special. There were some missions where the robots got stuck 6 times.

Robots ended up being great grinding missions in Rikti Warzone; almost immune to psi and mez. Heh.

I hear a lot of good things about bots/dark, and think I would have probably enjoyed them more. Though, in late gate, the force bubble was fantastically useful and fun.


From: [identity profile] rickj.livejournal.com


For heroes: I loved the ability of Tankers to just take the punishment and keep on standing. I'd be tempted by some of the new powersets (shields, most notably), but I had a blast playing an Invuln / Energy Melee Tanker. (And my Fire / Fire tanker was da bomb, but I can't say how good they are in the low levels anymore, since the powerset got nerfed around the time CoV came out.) I also have loads of fun with Trick Arrows / Archery powers, but that's from my love of Hawkeye and Green Arrow, not from them being particularly Uber or not. I didn't like Blasters (too squishy) and haven't played Controllers or non-archery Defenders too much. One of my favorite people to team with was an Illusions / Kinetics Controller and it looked like she was having loads of fun.

For Villains: Brutes and Masterminds rule. My Corrupter just ran out of steam in the high 30s and I couldn't make much progress with him. On the other hand, my Brute and MM blew through lower levels like crazy. Never played a Dominator out of Breakout. I liked the Bots and Thugs archetypes.

From: [identity profile] zqadams.livejournal.com


My recommendations are likely going to be very different from anyone else's, in part because I have a lot of trouble with melee archetypes.

Heroside, you might try a Kinetics Defender of some type--they're a little slow at first, but they're VERY solo-friendly on anything short of Elite Boss/Archvillain/Giant Monster enemies since they have a very powerful self-heal and nearly every Kinetics power both buffs the caster and debuffs one or more enemies. You won't do as much damage as a Blaster or Scrapper, but it's very 'safe.' Personally I favored Electricity, but anything except Energy (which sends victims flying too far for a lot of Kin powers to benefit you much) should work pretty well.

For Villains, Masterminds and Stalkers are the preferred classes of a lot of Soloists, but I never really got into either (my goofy Ninja Mastermind made it to 30, I've never had a Stalker get past level 11). I really enjoyed my Dominator, but it's very much a plate-spinning experience that may not be what you want.

(And incidentally, my global name is "@Cliff Hanger" thanks to a Lupin III kick I was on. Feel free to holler at me.)
.

Profile

dvandom: (Default)
dvandom

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags