2.3M PDF of my PhD Thesis. Antithesis not available at this time. Thanks to scavgraphics for the widget that let me splice the chapters together more smoothly.
Back when I still did computer animations, I needed a way to calculate reasonably realistic movements of objects and their reactions to each other. At that point, I only knew some trig, geom, and of course algebra, and POV-Ray did not have any kind of physics engine in it at that time (I think there's a plugin now, but I haven't really played with it in nearly a decade). Without knowing what I had just done, I recreated calculus, or at least a section of it. Made picking up calc a few years later so much easier.
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