I put this together during breaks from working out homework solutions today, I figured I'd ask for comments from CoX-playing folks on my friends list before releasing it into the wild, as it were. @dvandom's Guide to the Midnighter Arc (Hero Side).

ETA: I've been making changes in response to discussion, so if it looks like some of the comments make no sense, it might be because I altered the file since the comment was made. :)

From: [identity profile] foomf.livejournal.com


ONE MORE THING!

Why are you talking about dropping the Cure the Lost mission?

THAT is the uttermost fun mission in the low end game!
If you're not utterly fragile you get to go to Faultline and terrorize the Aberrants and their buddies - watching them freak out and try to attack the cured is hilarious too.

From: [identity profile] dvandom.livejournal.com


Having done it a couple dozen times in the past two months, I can say that the fun factor does wear off eventually. (Oh, and there's usually Aberrants in Perez too.)
Edited Date: 2010-03-22 11:34 pm (UTC)

From: [identity profile] foomf.livejournal.com


Wears off? NEVER!

I do save it up for some time when I feel particularly paladin-like though.

AND King's Row also has its share if you just want to do it without risk.

From: [identity profile] dvandom.livejournal.com


Yeah, I address King's Row. It's a matter of cutting down travel time as much as possible, really.
.

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