The problem with just being able to jump around a lot, instead of actually flying, is that once you're in the air you're pretty much stuck on a ballistic path. Sit through any intro physics course and you'll learn that a ballistic path is really predictable, the center of mass has to follow a parabolic arc. Minion training basic lesson for dealing with acrobatic heroes like me...forget about headshots or anything fancy, always aim for the center of mass. The second we go airborne, we become clay pigeons.
Of course, if you stick around for the entire intro physics course, and you'll learn that you don't have to actually have any of your body at your center of mass at any given time....
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It's the difference between a one on one fight between equals and a mookfest. In one on one, you might be good enough to take that shot at the face, and you want every hit to count. In a mookfest, Bob ain't EVER hitting the "largest unarmored area" unless the target has already been stunned by a few bullets to the kevlar vest. He's just not that good a shot.
Don't get fancy, just get the job done.
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My earlier issue came from the superhero trope that "body armor protects against everything," where a hero is shot in a protected area but seems to feel no effect. Under a more realistic system, I will certainly agree with your premise. This is why Batman-esque heroes should have short lifespans.