For those who know Shadowfist, this is as close as I could get to Ting Ting. Her "Braid of Doom" would probably have to be included as a cape option or something, so I gave her looped braids.
And yes, I gave her the Sands of Mu vet power so she could have a shadow fist )
dvandom: (Tix)
( May. 8th, 2010 09:43 pm)
This is actually an attempt to make one of my oldest (circa 1982) superheroes, originally named Fire & Ice, later Usurper (after he gained the ability to steal powers) and still later Paradox. All of these names are taken, of course, so I went for a bad physics pun. Also, the costume should continue the 50/50 pattern of the mask onto the body (only reversing red and blue on the torso), but that option isn't available.
He runs hot and cold. )
And a bunch of backordered Antarctic Press books )

   Dave Van Domelen, "'Tis foreign technology. (What do they call the mechanical golems of Earth?)" "'Robots'...and sometimes 'minivans.' THIS might be of THAT SORT." "It's NOT a 'minivan.'" - Luan, Carla and Gar, Gold Digger v3 #117
dvandom: (Mashup)
( May. 3rd, 2010 03:43 pm)
Last night, [livejournal.com profile] thandrak pointed me at Project Rooftop, specifically their Iron Man redesign contest. As I looked at the entries, I mostly thought, "Well, that's nice powered armor, but it ain't Iron Man" (with a few exceptions). That got me thinking today about the question of what constitutes an iconic Iron Man armor: a suit that you look at and can't mistake for anything BUT Iron Man. Keeping in mind that plenty of canonical armors don't meet these criteria, here's what I think makes the essence of an Iron Man suit, in rough order of importance (most to least):


  1. Red and gold. Preferably the red should dominate the chest, helmet, boots and gloves, while the yellow is on the faceplate and the upper limbs. The red and silver armors have never really looked right to me.
  2. Faceplate with rectangular eyeslits and rectangular mouth slit (with or without "bars").
  3. Some sort of chest "jewel", which may or may not project an energy beam.
  4. Bulky enough to obviously be armor (i.e. no skinsuits) but with the exception of special purpose suits it should never be more bulky than the MkI "built in a hut/cave with scraps" armor.
  5. Most of the bulk is concentrated in the forearms, boots and maybe shoulderpads. So, by taking off the gloves, boots and helmets it's plausible to wear the rest under a business suit.


The very first red and gold armor, which was also the first armor built by Tony in the comics after getting back to America (the Golden Avenger suit was his MkI with gold paint), meets pretty much all of these criteria.

Sure, even starting the clock at the first red and gold suit leaving aside the special purpose suits, there's plenty of official suits that don't meet all five of these criteria. But Superman spent some time running around in a blue and white skating suit, and Spider-Man's had red and gold armor. Not every official costume change makes it to iconic status.

But if you design an armor that hits all five of my points, then anyone who has even an inkling of who Iron Man is will recognize it as an Iron Man armor.
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I chromed the legs, repainted the eyes and also shaved some bits off to let the tail stick out straight.
I can haz USB? )
Somewhat slim pickings this year. )

   Dave Van Domelen, "Super speed doesn't make things *less boring*. Just faster." - Crusader on the topic of writing thank-you notes, Love & Capes #13
dvandom: (kiryu)
( May. 1st, 2010 01:31 am)
Shiny robokitty. Nice, but if you didn't already order it I doubt you'll find it at any kind of reasonable price.
No books of note, but the old missing list gets cleared. )

   Dave Van Domelen, "And do you folks always, uhm, CELEBRATE by blowing up big fuschia robots?" "They're really more MAGENTA, honey." - TechJacket's neighbors, Invincible #71
Frame-jobs are a common element of murder mysteries. After all, there needs to be misdirection in the middle of the story, and an innocent (or, at least, innocent of this particular crime) patsy is a good way to flesh out the midgame. In fact, the typical Castle episode runs through several "not the real killer" suspects before hitting the real one, some of which were intentionally set up for a fall by the real killer.

But (and I think Castle has done this at least once), it's even more effective if the real killer is the first prime suspect, planting some sort of later-refutable evidence pointing at them and then getting cleared. This is a particularly useful thing in a practical sense if the victim had a lot of enemies and the real killer doesn't want to look like he's benefitting too much from the death (i.e. if the cops never bother you, maybe Rocco decides you're the one framing him and has the boys go have a talk wit' ya). Obviously, this generally ends up backfiring in fiction ("You forgot one little detail..."), but I could see it working in formats where there doesn't have to be closure at the end of the story (i.e. comic books or arc-based TV shows where the killer can get away with it this time, only to get caught on something else later).
dvandom: (kiryu)
( Apr. 25th, 2010 03:50 pm)
This one's a bit more in earnest, rather than the simple mucking about of my other recent metallic Monsterpocalypse units.
Hard to get autofocus on shiny things. )
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