dvandom: (Channel TFA)
([personal profile] dvandom Jul. 14th, 2009 08:33 am)
Or "Why Robot Jox is one of the only giant robot stories that makes sense."

Possibly the longest running discussion/flamewar in Battletech is over the question of why Mechs exist at all. Any technology that makes them feasible should be even more effective if used in a tank (other than the myomers). A tank is a more stable firing platform, it can carry more armor with fewer weak points, and treaded or wheeled locomotion is more energy-efficient than legs. A humanoid giant robot is simply not viable on the battlefield in any sort of hard SF. Even "Real Robot" stuff like Mobile Suit Gundam has to invoke weird plot devices or just sort of ignore the matter entirely. Mecha exist because they're cool, not because they're tactically sound.

Obviously, in more fantastic or magical settings, you can always handwave giant mechanical men, but there's not a lot of good reasons for them if you're trying to keep your fiction out of fantasy territory. To be plausible, you need some reason in the setting why efficiency isn't the primary motivator, and even then your mecha will likely get whomped by a tank or helicopter squad that cost the same to build.

Robot Jox, especially in the novel which goes into a bit more background, is one of the few semi-hard SF settings where giant robots make sense as a tool of combat, simply because they're ritualized gladiatorial fights. Since each side only has a few fighting machines, and they only ever fight other humanoid (or mostly humanoid) mecha, the issue of efficiency compared to tanks or planes is moot. They don't have to compete in a real war, so it's okay that they're mostly flash and bang.

There's two other situations where I can see giant mecha making some degree of sense, and both require giant humanoid aliens in the setting, which already moves you a few clicks into fantasy territory.

The first is the Ambassador Armor. Just as SF is full of non-humanoid aliens who wear human-like suits to interact with us, the existence of something like the Zentraedi would make mecha suits plausible as a way to treat with them. Such suits would probably be armed in order to let the ambassador be their own security detail (and there might be two cockpits...one in the head for interacting, one in the torso for fighting). They'd be as expensive as an entire squadron of traditional armor and pretty weak in a fight, but it wouldn't be hard to come up with situations where they'd end up in combat (i.e. a Die Hard sort of incident on the alien homeworld).

A tweak on this concept would be giant aliens that will only fight "fair" if faced with similar giant warriors. Either we develop mecha suits and face their champions in single combat, or they just bombard us from orbit or something. Diplomacy pursued by other means annat.

The second involves a giant alien race that has developed powered armor that's more like scaled up Iron Man suits. Humanity finds some of these suits (maybe the alien race has died out, maybe their invading vanguard is defeated and their tech salvaged) and while they try to reverse-engineer the basic principles they retrofit the suits to work as giant mecha, building armatures inside for control. Because no one has yet figured out how to make the tech from scratch, for a while these suits will be the best things on the battlefield. Eventually the tech will be worked out, and you'll get a shift back to tanks and planes as kings of warfare, but in the interim you have an elite cadre of pilots running the few suits that can be spared.

But, for the most part, something like Battletech where the kings of the battlefield are ponderous humanoid machines? Nah. If you want plausibility, stick with tanks and planes and helicopters. If you want giant robots, just admit that you want the cool factor and don't worry about physics...let that mech do a backflip. :)
Tags:

From: [identity profile] z-gryphon.livejournal.com


The very early Battletech ruleset came right out and specified why 'Mechs are best in that setting, and backed it up with a game mechanic: No other vehicle can traverse all types of terrain hex. :)

From: [identity profile] dvandom.livejournal.com


Yes, yes...but in a strategic sense, you really don't need an all-purpose unit that can handle everything. You use tanks and aircraft for most of your work, and maybe have a few specialized units for dealing with mountains and chasms. :)

And an OGRE can simply turn all terrain into the same type...radioactive rubble.

From: [identity profile] z-gryphon.livejournal.com


In the game's original setting, before the rediscovery of the Star League's technology and all that stupidity with the Clans, the Successor States couldn't afford (and arguably didn't have the technological base) to maintain the sort of military infrastructure necessary to support different equipment for different situations anyway; they needed something as versatile as 'Mechs. Besides, in the early going there was something of the Robot Jox thing going on as well - MechWarriors were supposed to be the mounted knights of the Successor States, with 'Mechs as their horses and armor. (Hence the concept of Dispossession.) All that was abandoned almost immediately as the publishers started advancing the game world in time and branching the franchise into other media - picture a MechWarrior computer game wherein it's possible to be Dispossessed - but it was there at the very beginning. Hell, the slogan on the back of the original box was, "In the 31st century, life is cheap but BattleMechs aren't."

As for nuclear weapons, well, yes, that's so, but they do tend to have the small disadvantage of rendering the conquered territory worthless. :)

A group of us once tried to develop a combined game system that would allow the use of Battletech and Renegade Legion: Centurion units on the same battlefield. It, uh, didn't really work. I did have a character in our long-running MW2E game who was a tanker, though, just for those occasions when I felt like doing something a little different. I eventually became quite adept at exploiting the one advantage vehicles have over 'Mechs under the Citytech rules: not having to pay MPs for facing changes. ISTR he commanded a Von Luckner tank. Ah, those were the days. Good times. Good times.

From: [identity profile] foomf.livejournal.com


Really, humaniform mecha is still a bad design for an ATV, and much more expensive than is needed.

For different terrain that isn't compatible, you simply add a separate motive-engine, like jets or copter blades for places where you have to fly, pontoons or shallow-draft or airskirt for over marshy ground, and wheels or treads for over other ground.

Mecha never seem to swim, so that's not an issue.

The need for a truly ATV just doesn't come up that often.

However, personal powered armor DOES seem like a possibility, and the "lifters" like the exoskeleton Ripley used in Alienses, or the equivalent personal-armor-suit (bubblegum crisis, Appleseed, missing entirely from the horribly maladapted Starship Troopers).

The evolution from a small, light suit to something larger, and NOT one that uses a jet-stick, standard pilot controls, etc. but rather, follows the movements of the wearer's body or even nerve-docks to the spine eventually, that's more likely.

And such a system - hooking to the user's body to get the fine balance systems and such - would be a reason to have a mostly humanoid body for the mecha.

From: [identity profile] dvandom.livejournal.com


Yeah, the full-body waldo sort of thing dominates much of the Exo-Frame tech in Exo-Squad, and they had decent reasons why E-Frames were common, but never really justified why they dominated the battlefield so intensely (although a lot of "E-Frames" were essentially just fighter jets that used the same interface system).

From: [identity profile] lord-xiphos.livejournal.com


BattleTech did eventually introduce ProtoMechs, which are like bigger versions of the Clan Elemntal battle armor; the pilot sits entirely within the torso, with the controls and sensors wired directly into the pilot. Despite what the name implies, they were considered failed extensions of Clan Elemental armor concept, and not early BattleMech designs.

I never did understand why the pilot needed the flight stick and throttle. If the BattleMech is going to be wired in to the pilot for balance via the neurohelm, why not just wire the complete package into the neurohelm?

From: [identity profile] foomf.livejournal.com


I can see redundant systems, but that's the only use that makes sense to me. If they use gyroscopic and hardware emulated neural nets (which are NOT difficult) to do the fine-balancing for the manual control, then the neurohelm is only mandatory if you want to get fast-reflex and complex fighting movements.

From: [identity profile] dvandom.livejournal.com


Waldoing can only go so far. Joysticks and the like are for controlling elements that don't map 1:1 onto human motion, like traversing a weapon system when you don't want it to follow your line of sight, or simply firing things.

Heck, you could have a "dummy" set of grips with triggers that don't actually do anything, it's just that you've used the neurohelmet to take the "press the red button" impulse as a firing command. It makes things more concrete and therefore makes training easier. Sure, someone could learn to think "fire light laser" directly, but setting the system to fire the light laser when you push one of the buttons on your grip is easier, and allows more flexibility...a different loadout just maps the new weapons onto existing buttons.

From: [identity profile] foomf.livejournal.com


not a bad use, but it's more likely to work out in practice to just use some method to tag targets and let the computer handle the sharpshooting. Which is what jet pilots do now.

Hand controls for that purpose, if you have a 1:1 map to body movement, would interfere with things.
Unless you've got a "four arms" network in the brain to drive them.

From: [identity profile] lord-xiphos.livejournal.com


Even within the scope of the BattleTech universe, an experienced player can own the battlefield with a spotter plane or two, a couple of aerospace lances and a couple lances of medium tanks and VTOLs. Even with the artificial weaknesses of vehicles added, their cheap cost allows putting in more expensive pilots and weapons allowing for much greater damage potential. I generally lay down a couple Hetzer's paired with LRM and SRM carriers, some medium aerospace, and a flock of Savannah Masters.

From: [identity profile] foomf.livejournal.com


Dave. You know very well that there is no such thing as "ONE OF THE ONLY". That's not even quantum-correct.

There is "one of the few", or "The one AND only."

From: [identity profile] zqadams.livejournal.com


While it was probably not intended as such, I've always thought the Valkyries in Macross were kind of a tacit admission of the unworkability of Real Robots in general--you've got Battroid mode to serve as infantry against giant humanoids (an enemy whose existence "justifies" them), Fighter mode to deal with more traditional enemies, and Gerwalk mode to split the difference and simultaneously flip the bird at the entire concept of aerodynamics.

Another interesting take was the Metal Gear series of video games--each of the Gears, with the exception of the one from the fourth game, was one-of-a-kind, and their primary purpose was less open warfare than traversing difficult terrain to find the best spot to launch their "stealth" nuclear payload of warheads with no missile.

(There are presumably about ten things wrong with the idea of using a railgun to launch a warhead across oceans without any self-propulsion unit to set off early-warning systems, but in a setting with NASA's top-secret anti-alien-invasion ninja unit, human beehives and a conspiracy to manipulate information at the memetic level, the fact that they tried THAT hard to justify it is amazing.)

By the fifth game, though, Kojima seems to have half given up on the hard science in favor of more crazy--there's a good two minutes of a Russian scientist ranting about every single reason a "walking tank" is a terrible idea, thirty-five years before the rest of the series takes place. Still, I thought it was a weird enough example to be worth mentioning, simply for the sheer novelty.

From: [identity profile] grant-p.livejournal.com


While not 'giant' mecha, Asimov's logic for making humanoid robots, as given in Caves of Steel, was that it originally was meant as a cost-saving maneuver. It was cheaper to make a single robot that could work all the tools and equipment made for human frames than it was to make a brain-added car, tractor, kitchen set, and so on.

Doesn't help the 'giant robot' idea any, though unless the original robots themselves were scaled to help a larger species, and humanity just happened to not be in the same scale, like you've noted above.

From: [identity profile] aardy.livejournal.com


...

...

There's a Robot Jox NOVEL?

Is it a novelization or the book on which the movie is based?

From: [identity profile] dvandom.livejournal.com


Novelization of the movie. Not too bad, actually. I got it for a buck at a flea market.
.

Profile

dvandom: (Default)
dvandom

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags