If a mission is given in Steel Canyon and requires travel to Skyway City or vice versa, whichever train station is closer to the contact will let you out at the wrong end of the target city. ALWAYS.

From: [identity profile] z-gryphon.livejournal.com


There are a number of lessons learned - and a couple that seem oddly to have been unlearned (I'm looking at you, supergroup registrar located in a place no one would ever pass casually whilst transacting other business) - in the design of City of Villains. In some cases, I think they might've taken things a bit too far in trying to "fix" perceived flaws in City of Heroes, and they went overboard on the art design (I realize the Rogue Isles are a wretched hive of scum and villainy, but does it all have to be dingy-skied and dirty?), but they were clearly trying.

I miss the Random Mission Generator that was inadvertently part of CoV during beta test. You'd go to one of those wooden-doored caves, click to enter, and find yourself in... a warehouse?! It was unintentional and quickly fixed, but it did rather give the Isles the feeling of being nothing but wall-to-wall James Bond villain lairs. :)

From: [identity profile] dvandom.livejournal.com


Oh, I've occasionally had weird mission spawns. Like the radio mission to stop a bank robbery where the door was located...in the Architect Entertainment glowy pillar. Or the Safeguard mission where I had to go to a warehouse at the south end of Faultline (i.e. deep in Arachnos territory) to get to a Skyway City bank.
.

Profile

dvandom: (Default)
dvandom

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags